The interview started off on a lighthearted note as the interviewer questioned Wilson on the backbone behind the Monk, including some classics many might be familiar with:
Official Blizzard Quote:
When we decided to make a character like this, we really wanted to make a fighting game character. We looked at [highlight]Street Fighter and God of War and games like that, more melee brawler-type games.[/highlight]
He then went on to discuss the focus of the Monk, specifically, from a design standpoint, as opposed to the other characters, like the Witch Doctor and Wizard:
Official Blizzard Quote:
We knew walking in that it was a more expensive character animation-wise. [highlight]This character's going to have more animations than any of our other characters, maybe more than two or three characters put together.[/highlight] But every class has a different cost associated with it. The Barbarian takes longer to iterate his skills and get it right, so we tend to have to do more versions of his skills before they really shine. The Wizard is really effects-heavy. The Witch Doctor has whole creatures that we have to build for him. Every class has their cost, so [highlight]we thought it was acceptable for the Monk to have more animation, and at least it was a very different cost than any of the other characters.[/highlight]
Damn straight my Wizard is about flashy special effects!
*Ahem.* Onwards.
Wilson went on to rehash the potion position of Diablo III, in that they will be present but will be much more limited than in previous games to encourage smooth and constant battle immersion, and even, for a fashion, told GI about the team's brief dabbling with the health regeneration system present in games like the Halo series:
Official Blizzard Quote:
More dynamic bosses in Diablo III have also been a concern, stemming from the monster-mashing spree of Diablo II and Diablo I which offered very little variation. Wilson says the team is planning semi-scripted bosses for Diablo III which they believe will add more replayability and, ultimately, fun to the game. He cited inspiration from games like Zelda, which any gamer worth his or her salt should know:
Official Blizzard Quote:
In addition to scripted-up boss battles, Wilson says that they are focusing heavily on scripting mob encounters to make for more immersive, dynamic, and interesting battles as we fight through madness-laden Sanctuary:
Official Blizzard Quote:
He went on to mention that they are planning for roughly half a dozen different scripted objects and/or mobs to fill these randomly selected areas, and the interview finally turned over to griefing, an unintended by-product in Diablo II and Diablo I, and PvP, topics dear to many of our hearts:
Official Blizzard Quote:
I don't think that means people don't like PVP. That's not what I'm taking out of that data. But [highlight]I look at that and say, "People are probably thinking PVP like Diablo II."[/highlight] There's probably not a lot of people who really loved that part of Diablo II. There's people who love it a lot, but the majority just don't. [highlight]What we'd rather do is create a PVP game that's more inclusive of a larger audience. We want something that's a great PVP game that a lot of people in our audience can really enjoy.[/highlight]
Most importantly, we're a cooperative game first and foremost. Do no harm to the cooperative game is our prime directive. [highlight]Anything, no matter how precious it seems, that harms the cooperative game and harms the idea of strangers getting together to kill monsters, anything that harms that, we take out.[/highlight]
Wilson continued to say that Battle.net features common in other Battle.net "2.0" oriented games will be in Diablo III, like enduring friend lists and chatting across multiple Blizzard games. However, perhaps something more interesting to us as worriers of how commercialized Diablo III will become... Well, just read on and find out for yourself:
Official Blizzard Quote:
Whether or not this has any correlations with the micro-transactions previously stated by Bashiok and others has yet to be seen- it may be a topic for another day. And, on a happy note, Wilson promised us that the fifth class will not be a Bard. Wonderful news, simply wonderful.
Furthermore, our Blizz Tracker caught something that may be interesting to aspiring Witch Doctor players. The following is courtesy of Daemaro:
In this post here, Bashiok talks about some of the new "summons" that the Witch Doctor has acquired, it sounds a lot like what I was hoping for.
Official Blizzard Quote:
I can just imagine some of these summons:
| Gargantuan - Big brute tank sort of summon. |
| Zombie Charger - Probably has something very similar to the Barbarian skill. |
| Wall of Zombies - A wall of zombies... |
| Grasp of the Dead - Possibly zombie arms reaching up from the ground slowing enemies in the path. |
| Zombie Dogs - The undead puppies from the first Witch Doctor videos. |
I really hope they add a spell casting summon of some sort though. Maybe some kind of Voodoo Plague Spirit or something.
What other sort of summons would you like to see?
A special thanks goes out to both Bearsman113 and Daemaro for these finds- positive reputation points make excellent awards to our vigilant members!

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