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Brrr...

Posted by
ScyberDragon Icon
on Yesterday, 10:28 PM
A user on Battle.net suggested that the amount of points put into a skill would effect what your character looked like. The example given was a Wizard who has points into cold spells would gain a blueish tint or glow to the character. Bashiok's response was:

Official Blizzard Quote:

We do have skills that affect the way the player looks, as well as changes based on buffs, or if they're under the effect of a certain spell/poison/debuffs, what have you. Because of all of these things it's really important that these effects are very apparent, as well as easily distinguished, as they're important to gameplay. It's obviously a really cool idea, but any visual changes to the look of the character could impair the ability for the player to quickly ascertain the visual cues being given to them. It's something we have to be extremely mindful of.

Posted Image
So while the actual amount of points put into a skill will not actually change how your characters look, certain spells will. In Diablo II, a few effects would change the look of your character. Being poisoned would give you a greenish glow and cold spells would literally change you blue. While not the most impressive visuals, it did give you a very noticeable cue when the effect was occurring. Bashiok mentioned that this is a very important feature to the quick pace of the Diablo games. Too many effects would be too overwhelming and make each individual aesthetic cue indistinguishable.


Posted Image

Bashiok did say the characters will change when certain buffs, debuffs, and spell effects. What actual spells have what changes to your hero is still unknown. The only effect we have been shown was in the original gameplay trailer where the Witch doctor and Barbarian were frozen and ice covered their bodies. What kind of changes would you like to see? Perhaps a Barbarian buff will actually make your character bigger or a Witch Doctor's spell will shrink the heads of your enemy. Whatever the actual changes are, let us just hope it is more than a re-coloring of the character.



A special thanks to FingolfinGR for catching this news and passing it along.
Posted by
ScyberDragon Icon
on Yesterday, 10:28 PM
Read 168 times - last comment by Sixen   Icon   Icon

Create a Monster Contest

Posted by
Sixen Icon
on 07-26-10 00:21
Starting today, we'll be holding a Monster contest with three different categories. To participate, you can post a submissions to one category, or all three. You are not required to participate in all three categories, but you can if you want to. It's very straight forward, design your own monster!


Art
Draw what your monster looks like. You can use any tools to draw your monster that you'd like. Photoshop, Pencil & Paper (& Scanner), anything. With this, submit your picture and a name for your monster, as well as a description if you feel it necessary.


Lore
Give your monster a back story. How and when was your monster born/created? Where did they come from? How old are they? What's happened over their life? How did they get to where they are currently?


Mechanics
How does the monster move, attack, die. What skills do they have? Any immunities? Special powers? Implement your monster into the game (any game in the series), talk about how they'd work in regards to game balance, what their purpose in the game would be, etc. Your best bet here would be to look at a monster wiki article and check out the different fields of data that go into monster development.


Rules
1. One entry per category.
2. You do not have to enter every category
3. Winners chosen by the Staff. If a Staff member chooses to participate in the contest, s/he will not be eligible to be in the judging.
4. There will be a first, second, and third place winner for each category.

Submission
This newspost will be strictly for talking about the contest itself. Entries can be posted in the Submission thread here. The first reply in that thread will also be an example submission.

You will have one month to do this, the deadline is August 25th, Midnight PST.

Prizes
First place: D3 T-Shirt, Special Custom User Title (depending on the category), One year Curse Premium
Second place: 6-month Curse Premium
Third place: 3-month Curse Premium

Everyone else who participates will receive a one month Curse Premium.
Posted by
Sixen Icon
on 07-26-10 00:21
Read 1719 times - last comment by Ullion   Icon   Icon

Focus on Customizable Armors

Posted by
Zhar Icon
on 07-23-10 00:06
Today, twitter user bbcmilk asked the Diablo team if characters would have customizable features such as their hair, face, or skin color. In response, Diablo tweeted a bit on the current state of customization.

Official Blizzard Quote:

Diablo: @bbcmilk We're focusing on customization through items as they can be seen better from how far away the camera is from the character.


Of course, the lack of facial customization is not new to the series, nor is the focus on armor customization. In both Diablo I and II, characters could not be customized outside of the 3 tiers of armor visuals. In Diablo I, this was very fixed, with light medium and heavy armor each featuring a fixed look. In Diablo II, this was expanded to have each limb change based on what armor was worn, in addition to the helmet changing based on what characters chose to fill that slot.

But, to compare what seems to be in place for Diablo III with the rest of the series, would put the past two titles to shame.

If we can recall from the original gameplay video, the Barbarian got an armor upgrade at roughly 5:20. Six pieces of armor drop, and each piece of armor is equipped to a specific slot. Each piece of armor also affects the look of the Barbarian. In Diablo II when a character equipped gloves or boots, they did not actually show up on the character, instead the chest plate determined the entire look of the armor (outside of the helmet and shield, of course). However, from the gameplay video we can see that even the boots and gloves, and a new slot reserved for leggings each fill a unique slot in the visual representation of the characters armor. Equip gloves, and it affects how your hands look, boots affect your feet, leggings affect your legs, and so on.

One more thing to consider, is unique armor. Simply put, will unique armor look like it's base item, or will it look like something else entirely? Now of course, this could result in a lack of diversity due to customization, since most people would deck their characters out with the most powerful unique items and leave it at that. Yet, unique items in the past games have all featured unique inventory sprites, as well as often applying a unique coloration to the armor representation on the character. I see no reason why this would be changed with Diablo III.

Which, brings me to my next point of speculation; armor and weapon dyes. Once more, I see no reason why these would not or could not be implemented. Back in Diablo II, magical properties and rare items would both affect the coloration of the base item. To put this into the hands of the player as a freely customizable option would be a wise, and undoubtedly welcome mechanic. Players would be able to not only choose the look of their armor through the base item, but further customize by way of dye.

Of course, the latter portion of this article is only speculation, but knowing Blizzard, they're cooking something up far beyond our expectations.
Posted by
Zhar Icon
on 07-23-10 00:06
Read 1230 times - last comment by Ophion   Icon   Icon

How Soon is Soon™

Posted by
ScyberDragon Icon
on 07-19-10 18:05
Posted Image

Blizzard is known for their "It's done when it's done" slogan and their trademark "Soon™" which can cause much debate and mystery over their games' progress. While there has been no official word of how far along in development Diablo III is, there is some interesting information floating about that may just give us a hint and a guess of where they are at. With some careful reading and in-depth investigation, we can get some sort of idea on where they are at with Diablo III's progress.

Posted Image


Starting broadly, we know for sure that Diablo III will not be released in 2010. There is still plenty of information out there proving that they are still hard at work on this game and it is far from being completed. Their plans are to release StarCraft 2 July 27th, 2010 and the WoW expansion Cataclsym later this year. Blizzard has stated that these are the only two games they will be releasing this year. There is some good news to this and some insight if we look further into this however. Rob Pardo, Executive Producer of Diablo III, said at the 2008 WWI that the plan is to release Diablo III before the first StarCraft 2 Expansion is released . Along with this, it was also said that they plan on releasing the first expansion around a year after the game is released.

Official Blizzard Quote:

With "Warcraft III," we hit a year for the expansion. We'd love to hit that for "Starcraft II"
With this information, we can guess that Diablo III will be coming out sometime in 2011. There is also the June 28th/29th date that has become synonymous with Diablo releases which would conveniently land about a year from now.

Moving beyond speculation of a release date, it is important to try to figure out just how far in development they are with Diablo III. The first thing that must be noted is that not everything they have completed has been shown to the public. We cannot assume that more Acts have not been worked on just because we have only seen the first two. Same can be said for the characters development. In fact, it was said that the last class, yet to be announced, was actually the first concept they came up with for a class. However, since that first development, the team has gone back and re-iterated the character and this could explain why it has not be revealed yet despite being the first character created. We also know that they have at least two more systems announced, one probably the new crafting system, that they have not shared any information about. Much of this game has been developed, even though we have not seen it yet. There is also the fact that the Diablo team is not developing the game in a linear fashion. Meaning, that Act I is not developed completely before Act II and so on. Therefore, all Acts, characters, and monster are all being worked on simultaneously.

Next, we need to figure out what we know for sure has been developed. As of 2008, Diablo III had been worked on for three years excluding the initial work done by Blizzard North dating back to 2003 which means the game has been in development for seven years, five of which have been work on the current version of the game. It was also said that the game was well into development.

Official Blizzard Quote:

The game's really far along and it's really fun to play already even though we're not having a playable build here at the show it's pretty far along and it's already a fun game to play

One of the major aspects for Diablo III is the characters. While it is unknown just how fully developed each character is, we do know that all five exist and many skills for most of the classes have been created. In fact, back in 2008, there was an interview claiming that all five classes were playable in the game. We also know for sure that the themes for the first two Acts have been created and that Act I is close to completion. We know that the skill rune system has been created and re-worked. Two other systems have been created although we do not know what they are. We know that at least a dozen or so monsters have been created and added into the game including major bosses. While this does not tell us anything new about how far into development they are, it does give us a base for the rest of our speculation.

Moving onto the guessing game of Diablo III's progress, there are some hard facts that we can use to figure out current progress. Perhaps the biggest clue given was spotted by Dauroth after a recent Twitter update. In fact, quite a few of Twitter updates have recently been about item progression and development. Ranging from the Barbarian's Epic Armor, Jungle Themed Armor, and the Witch Doctor's Varying Looks, itemization has been a focus of theirs lately. While this may seem like more generic information with no concern to overall progress, Dauroth remembered a key quote that may just shed some light.

Official Blizzard Quote:

The game’s itemization is done fairly late in development. The itemization in general is done fairly late in development. So at that point we’ll be building unique items.

Looking at this quote, Jay Wilson has stated that itemization is one of the last things done in development of Diablo III and with the recent influx of item updates, we can guess that the game may be in the latter parts of its development. While I am sure there is still plenty to do to complete the game, there is a small glimmer of hope that maybe this game is not as far out for it release as some may think. With Blizzcon only two months away, we can all cross our fingers and hope to get tons of new information.

Official Blizzard Quote:

We'll share lots of information in our upcoming BlizzCon. Don't you worry!



UPDATE 7/25/2010 :
Bashiok commented on a users question about just how much progress has been made. His response?

Official Blizzard Quote:

Stupid amounts of progress have been made. It's stupid. The amounts. They're just silly in the enormity of them. And the progress.


Posted by
ScyberDragon Icon
on 07-19-10 18:05
Read 6679 times - last comment by Dauroth   Icon   Icon

Community Spotlight - The Spotlight Strikes Back

Posted by
Zhar Icon
on 07-19-10 03:07
Here we are again, and it's been a while since my words of wisdom have graced the community spotlight. I'm sure you've all been lost without having me by your side to point out the day to day awesomeness that goes down here at Diablofans. But worry not, for the community spotlights are back to cradle you in their warm, loving embrace.

Just like before, the spotlights will be a bi-weekly article that highlights going ons around Diablofans. Interesting threads will be pointed out, forum changes will be restated, the state of the wiki will be explained, community projects will be spotlighted, and any blue posts worthy of note that didn't make it onto the front page will be pointed out, in case you missed them.

So without any further babbling, onto the spotlight!


The Forums


If you've played the previous Diablo games, you'll remember how brutal the AI is. Sure, the monsters are a challenge, but rarely did they ever flank you, or set up ambushes. Due to the scene within the Diablo III gameplay video featuring the Siegebreaker, this has sparked discussion on Diablo III containing Smarter Enemy AI. Yumaro started this topic, hoping for an AI system that actually proves to be rather smart, giving examples such as attacking the player with the lowest health, or cornering players. Of course, it would have to be balanced out so monsters didn't always attack the caster class, but such a system of AI is definitely welcome in Diablo III.

As for real life concerns, is the discussion on Gay Marriage. Nacho_ijp sparked this debate after Argentina allowed the civil marriage of Gays and Lesbians. Thus far, opinions have come out to support both sides, with an absolute minimum of flame and trolling. Personally, I was impressed by how maturely our community is able to discuss such controversial topics, give yourselves a pat on the back.

As we all know, forum activity has begun to waver. People no longer stay on as much, nor do they do as much when they're browsing. Umpa65 outlined these concerns, as well as possible solutions to the inactivity problem in this thread. Thoughts have flowed in since the start of the thread, with people citing various sources as the culprit behind the forum slowing down.

In other news, Phrozendragon finally realized how much ass Diablo I kicks.


Forum Changes


We've had a forum restructure, which has moved, archived, and reorganized the forums into a much more easy to browse format. If you've been lost since the restructure, refer to this thread for guidance.


The Wiki


The wiki is still going strong, and it's still in need of contributors. If you have some time on your hands or want to help out around Diablofans, help them out with the Skill Page Redesign. As always, if you don't know where to start, contact Phrozendragon or one of the wiki sysops and they will point you in the right direction.


Blues Not In The News


While we couldn't justify posting this on the front page, Magistrate pointed out the latest twitter update on the Witch Doctor, which noted the broad range of outfits available to the class.


In Conclusion...


It's been a rather silent few months here on the forums, but still we continue on. We still get new and interesting threads each day, and the regulars keep coming back to fill them with posts. Hopefully, this will all blow over once Blizzcon arrives.

Stay classy, Diablofans.
Posted by
Zhar Icon
on 07-19-10 03:07
Read 404 times - last comment by Puttah   Icon   Icon

Real ID Q&A

Posted by
Magistrate Icon
on 07-16-10 20:21
Today, Blizzard representative Nethaera posted some answers to commonly-asked Real ID questions on the Battle.net forums. Blizzard's new take on Battle.net, labeled "Battle.net 2.0" by many, is to build an entire social gaming network to bring gamers together like never before, even utilizing popular social web services like FaceBook. As per blatant player concerns after the initial announcement on its use of full real names of users, the update also covers, in very specific terms, what options users will have to show and hide their personal information.

Official Blizzard Quote:

Since the launch of the Real ID™ system in World of Warcraft®, we’ve received a number of questions from the community about our plans for the service, features like StarCraft® II’s Facebook® integration, and how we see Real ID evolving in the future. We've been keeping tabs on the conversations on our forums, social media sites, and fansites, and have compiled some of the most common questions to answer for you here. We hope you find this information helpful, and we look forward to hearing your feedback and continuing the conversation in the thread below.

Q: Do you have any plans to allow players to not show their real name to friends of friends while using the Real ID system?
A: As with any new feature we add to our games, we've been evaluating how Real ID has been used since its release to identify new functionality that would help improve our players’ experience. The in-game Real ID “friends of friends” list is designed to give players a convenient way to populate their Real ID friends list with other players they know and trust in real life, allowing them to quickly and easily send Real ID friend requests to these people without having to enter their Battle.net® account names. However, we recognize that some players would prefer not to be displayed on friends lists in this fashion, so we plan to include an option that will allow players to opt out of appearing on their Real ID friends’ “friends of friends” lists. We're anticipating this feature to be available for StarCraft II shortly after release of the game, and World of Warcraft at around the same time -- we’ll have more information for you in the coming weeks.

Q: What are your plans for Facebook integration?
A: With regard to Facebook, our goal is to help Blizzard gamers on Battle.net more easily connect to their real-life friends and family. For the launch of StarCraft II, we are introducing an optional Facebook friend finder feature to help achieve this goal. The friend finder enables players who decide to use it to easily populate their Battle.net friends list by sending Real ID friend requests to the people on their Facebook friends list who have Battle.net accounts. We hope players will find this feature convenient, but it's completely optional. In the long term, we hope to give players who use Facebook some fun, and also optional, ways to share what they're doing in Blizzard games with their friends, similar to the optional World of Warcraft Armory integration now available, but we don’t have any specific plans to share at present.

Q: How does the friend finder in StarCraft II work? What's sent to Facebook?
A: When you use the Add a Friend feature in StarCraft II, one of the options you’ll see is to search your Facebook friends list for people who also have Battle.net accounts in order to quickly send them Real ID friend requests. When you click this button, you'll be asked to enter your Facebook login information, and you’ll then see a list of your Facebook friends who also have Battle.net accounts. You’ll then have the option to send any of these Facebook friends a Real ID friend request in-game. (Keep in mind that for someone to appear on the list, their Battle.net account email address must match their Facebook email address. In addition, you’ll see the names of any Facebook friends who have registered Battle.net accounts, regardless of whether they have Blizzard games attached to their account or just, for example, created the Battle.net account to make a purchase on the online Blizzard Store.)

It’s important to note that Blizzard Entertainment does not share any personal information with Facebook as part of this process. Keep in mind that as with other Real ID features such as the “friends of friends” list, our goal with the friend finder feature is to create convenient options to help players easily find people they know in real life on Battle.net without having to remember email addresses or account names. We hope players will find the feature easy to use and convenient.

Q: How can I prevent World of Warcraft add-ons from accessing Real ID first and last names without my knowledge?
A: As always, we recommend that you get your UI add-ons through reliable sources. It’s important to note that without installing a UI add-on specifically designed to retrieve that information, there’s no risk of it being accessed. On our end, we’re looking into the issue and are at work on some changes that we can make to help protect against these types of add-ons. We’ll provide further details as soon as we have more information to share.

Q: Are you secretly trying to build a social gaming platform with the new Battle.net?
A: It’s no secret -- as we’ve discussed openly since we first started sharing our plans about the new Battle.net, one of our goals is for it to serve as a social gaming service for Blizzard gamers. This was a deliberate and open design decision, driven 100% by the desire to create an even better online experience for our players by giving them powerful tools to compete with and stay connected to their real-life friends and family.

Q: If my account was compromised, what information about my Real ID friends would a hacker have access to?
A: We take account security very seriously, and we offer a number of ways to help players keep their account secure, including the Battle.net Authenticator and the free Battle.net Mobile Authenticator app, available for a wide range of mobile devices. Aside from your friends’ first and last names, no other personal information is shared through the in-game Real ID system.

Q: What’s a StarCraft II "character code"?
A: When you first log in to StarCraft II, you’re prompted to choose a single character name. This is the only name you’ll use on Battle.net, and it’s tied to your StarCraft II license. In order to allow players to select any name they wish regardless of whether another player is already using the same name, we then generate and assign a three-digit character code that uniquely identifies the player. When posting on the forums of the new StarCraft II community site, players will be posting using their StarCraft II character name and character code.

Q: Will the new StarCraft II forum posting name format (character name + character code) carry over into the forum communities of other Blizzard games?
A: Following our recent decision to no longer use real first and last names on Blizzard forums, we’re still evaluating how we’ll move forward with our other forums. Our ultimate goal is still to promote constructive conversations and improve the overall forum experience for our players, and we think increasing accountability is an important part of achieving that. StarCraft II already uses a character name and character code combo in-game, which serves as a unique player identifier and fits well with our goal for the forums. World of Warcraft handles player identification differently, so we still need to determine whether adding a character code system like in StarCraft II is the best solution. Ultimately, we want to come up with a system that makes sense for each community and fits our long-term vision for the forums.

Q: Are there any plans to change the in-game Real ID system so that players will have the option to display an assigned user name instead of their real names?
A: The Real ID system is designed to help real-life friends and family who decide to use it keep in touch with each other across Blizzard games, and our goal in using real names is to ensure that players will be able to maintain long-term, meaningful relationships on the service for years to come. One way it helps make that happen is by eliminating the need to remember who, for example, "Thrall123" really is when you see him or her pop up on your friends list again after months -- or years -- of being offline. Ultimately, we think this is the best way to ensure players who use Real ID are able stay connected with the people they enjoy playing with most in the long-term, and we don’t currently have any plans to change the system so it can be used with character names or alternate handles instead. That said, Battle.net is a living, breathing service that we will continue to evolve over time as we evaluate how players are using it and identify new ways to improve the experience.

Q: What plans are there to improve moderation since the use of real names on the forums has been changed?
A: Our new community sites’ forums, beginning with the StarCraft II site, will have an improved moderation system as well as a post-rating system which will help our players promote the conversations they find the most constructive, as well as help forum moderators identify quality discussions. This, coupled with the unique StarCraft II character name and code, will help us to create a more positive atmosphere based on community interaction and accountability.
Posted by
Magistrate Icon
on 07-16-10 20:21
Read 553 times - last comment by AcidReign   Icon   Icon

Drop Games are Dumb, and Other Bashiok Thoughts

Posted by
Magistrate Icon
on 07-14-10 19:45
Item hoarders rejoice! Though nothing particularly definitive yet, Bashiok updated us today with another bit of the shiny silver lining of the proverbial clouds of Diablo III! Okay, that was pretty much the worst analogy ever, but still:

Official Blizzard Quote:

it's something we hope to do, it's not designed or in any sort of implementation phase so until we reach that point and either hit a revelation of it working or not we won't know for sure. But yes, still hope to have some sort of easy way to share between characters. "Drop games are dumb." - Bashiok



Shared stashes on the caliber of the popular Diablo II mod Eastern Sun? Wandering from the archaic and traditional stash concept of the previous games into something more accessible and modern? Hopefully more information will come in the days ahead, and BlizzCon 2010.
Posted by
Magistrate Icon
on 07-14-10 19:45
Read 1538 times - last comment by Macros   Icon   Icon

Forum Reorganization

Posted by
Sixen Icon
on 07-14-10 12:22
Just wanted to let everyone know that the forums have been reorganized to hopefully clean things up a bit. The new list and explanation of the changes are as follows:

Quote

Site Related
  • News & Announcements
  • Introductions (removed Forum)
  • DiabloWiki (removed Discussion)
  • Diablo Tools (removed Discussion)
  • Site Suggestions and Questions


Diablo Forums
  • Diablo III (removed Diablo 3 and added class subforums)
    • Barbarian
    • Monk
    • Witch Doctor
    • Wizard
    • Unannounced Class

  • Diablo II (removed LoD, it's redundant)
    • Trading & Services (changed "and" to &)

  • Diablo & Hellfire
  • Lore & Storyline
  • Diablo General Discussion
  • Twitter Tracker


DiabloFans Forums (capitalized Diablofans)
  • General Discussion (removed Forum)
    • Starcraft 1&2 (reworded)
    • Warcraft & WoW
    • Torchlight (added)
    • Other Games

  • Off-Topic (removed Forum)


Community Projects
  • Guilds & Clubs
    • Brotherhood of Destruction

  • Fan Art
    • Diablo Wallpaper and OS Art

  • Fan Fiction
    • Non-Diablo Fan Fiction

  • Roleplaying
    • Roleplaying Archives


Archives (new category for dead forums)
  • Blue Tracker (moved, it's completely reduntant anyway when the link is at the top)
  • Diablo3Warcraft (moved)
  • Travincal Archives (moved)
  • SICK Clan Archives(moved)

Posted by
Sixen Icon
on 07-14-10 12:22
Read 665 times - last comment by AcidReign   Icon   Icon
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