Build Guide
Hello, DatModz here! With a Season 2 Experience Farming Build.
First off, why are we getting so much experience? In Patch 2.1.2 Blizzard made a revision to the stat "Monsters Kiill Grant X Experience".
- The "Monster Kills grant X experience" affix is now multiplied by game difficulty
Subsequently this also ended up effecting the attribute "Increase Bonus Experience by a "X%". This skill is normal additive, but a bug(which blizzard is ok with, since it always for more "build diversity), is causing it to act multiplicative, which is resulting in huge experience gains(T6=10BXP/Hour Max vs GR37+=40B+XP/Hour) which inspired this build. Here is a brief explanation https://www.youtube.com/watch?v=BJvw3JuMUrQ
Basics
This a hybrid support build that excels in group play, you want to be in a group because of the Strength in Numbers Buff(10% Increased Experience Gain for each member in the group, which is restricted by range). Your role in the group is to cyclone strike mobs to group them up, cast blinding flash to Crowd Control them and apply your Exploding Palm - Impending Doom, which will be chained by your Gungdo Gear unique affix(Season 2 Exclusive). The Gungdo Gear will cause a massive chain reaction that will kill everything in the general area! Don't forget that lovely % Increase XP Gear & Stacking Monsters Kiill Grant X Experience as a secondary attribute.
Functionality of Exploding palm - Exploding Palm Damage is based off of the "xxxx-xxxx" damage range of your Main Hand Weapon & Off-Hand Weapon, so make sure both weapons have higher damage range(not to be confused with dps), without sacrificing your desired stats/explosion increase on your Fist of Az'turrasq . Exploding Palm was changed a while back so it is non-discriminate toward the health of the mobs, meaning it does the same damage if the creature has 1 health of 1 trillion health. So when you are group up mobs, try and put your palms on the weakest ones and surround the elites in the area with the weaker minions with exploding palm applied to them. BOOOM http://imgur.com/wlJxB1p
Stat Priority
Helmet - Socket, Critical Hit Chance, Dexterity, Exploding Palm Damage Increase Secondary Attributes - Stacking Resist
Shoulders - Dexterity, Cool Down Reduction Vitality, All Resist Secondary Attributes - Monster Kill Grant +xxx Experience
Chest - Dexterity, Triple Socket, Vitality, % Reduction from elites or Life Regen Secondary Attributes - Stacking Resist, Reduction from Range/Melee Attacks
Gloves - Dex, Critical Hit Chance, Cool Down Reduction, Critical Hit Damage Secondary Attributes - Stacking Resist, Monster Kill Grant +xxx Experience
Belt - Max Cool Down Reduction, Dexterity, Vitality, Life Regen Secondary Attributes - Stacking Resist, Monster Kill Grant +xxx Experience
Pants - Dex, Double Socket, Vitality, Life Regen or Armor Secondary Attributes - Stacking Resist, Monster Kill Grant +xxx Experience
Boots - Dexterity, Vitality, Life Regen, Exploding Palm Damage \Secondary Attributes - Stacking Resist, Monster Kill Grant +xxx Experience
Amulet - Socket, Critical Hit Chance, Critical Hit Damage or Cool Down Reduction Secondary Attributes - Stacking Resist, Monster Kill Grant +xxx Experience
Rings - Critical Hit Chance, Socket, Dexterity, Cool Down Reduction Secondary Attributes - Stacking Resist, Monster Kill Grant +xxx Experience
Weapons - High Damage, %Damage Increase, 10% Cool Down Reduction, Socket Secondary Attributes - Life After Kill & Monster Kill Grant +xxx Experience
Gem/Skill Variations
Gem of Ease - You can socket this into your weapon for more XP/Hour but sacrifice 130% Critical Hit Damage, which slows downs your groups XP gain as a whole
Bane of the Powerful - Swapping out Bane of the Trapped for the Powerful based on your group composition
Mantra of Conviction: Annihilation - Once you get enough Cooldown Reduction you can drop your Mystic Ally and run Mantra of Conviction - Annihilation Rune for increased damage + movement Speed for you and your group.
Mantra of Healing: Circular Breathing - For Increased Spirit Regen, if you are Spirit Deprived
Base Stats
50%+ Cooldown Reduction(The more the better), 40% Critical Hit Chance,300%+ Critical Hit Damage, 400K+ Life, 12000+ Armor, 1000+ All Resistances.
If you have any questions, just ask! You can also visit twitch.tv/datmodz for live feedback. Cheers and Happy Farming in Season 2!
Probably one of the most in depth guides I have seen.. and i have been following his guides for a while
What legendary gems are the usual ones? I'm stuck between Taeguk and Gogok of Switfness as I haven't leveled up any of them
Nicely set-up.
But, you could go even lower with CDR and RCR, by using Cain Helm (with pants or boots) and Crimson Trimmings (2 out of boots/pants/belt) combo.
I will probably do something like that, but currently short on materials/gold in season.
Is there any particular reason you are not using the Gem of Ease in this build?
I just tested it, as of 2.1.2 it alternates between main hand and off-hand weapon damage range, I will make the changes accordingly.
The gems to use are listed within the guide, but they are Molten Wildebeast's Gizzard, Bane of the Trapped & Esoteric Alteration.
What potion would you recomend for this build?
You can use Gem of Ease in your weapon, it is listed in the alternative setup. The thing about Gem of Ease, it takes away from group efficient while boosting personal gains, so the 3 other people that you are running GR 35+ with, would most likely appreciate you don't drop 130%CHD.
Yeah, Non-Seasonal version would be, reaper wraps instead of gungdo bracers. Gems would be, bane of the trapped, bane of the powerful and gogouk or Moratorium for survivability.
Hey, first post here (silly username, job comuter and I'm a bit paraniod, ANYHOOOOW!:)
Is there a solo play Version of this? I'm not playing too much in Groups and would love having a solo Version, and what xp/hour is possible then?
Hey, very nice guide!
What do you think of madstone + SSS instead of maybe air ally?
What about cold damage increase gear, do you think it is not worth it?
@Mad_Tom
You could go crimsons but you lose out on Leorics Helm affix which is a ton of XP. If you're spamming things too much and don't have enough spirit, then you need to change your play style. Efficiently group things with cyclone, ep 2-3 and then move forward and group again. Let others in the group blow it up.
I was more considering this kind of build in solo play, but then you obviuosly could get rid of Cains and go Born/Crimson/Vigilante Belt - still, then it's no "XP machine" - so I would need all RCR possible to maintain spamming Cyclone strike (sadly there is no item that lowers the cost of Cyclone strike, but it fits this build the best).
As well, there are reports the XP gain is not so big anymore, did they hotfix it a bit?
Sorry i posted this comment in the wrong Dat build. Since this is a farming build I would recommend this - change your helm to Seph and switch Replenishing Light to Faith in the Light. The Seph will fill up your spirit no matter which BF rune you select - so why not go with Faith in the Light for the huge 29% dmg boost? You already have massive cdr and it's short to begin with, making this very useful.
Hey there,
I would like to know how a perfect Born's sword and Fist of Az Turrasq looks like stats-wise.
Including:
I see some people (quin69) go with 10% RCR and 10% CDR in he's DPS build instead of 10% CDR and 10% damage. What is best?
Thanks for help!
Does this still work in 2.2? Is xp in greater rifts still multiplicative?
yes this build still works, XP is still multiplicative in Greaters. there was talk of removing it, but they ended up leaving it in.
Hi there. Great guide! Just a quick question. You said "Mantra of Conviction: Annihilation - Once you get enough Cooldown Reduction you can drop your Mystic Ally and run Mantra of Conviction", at what point would you say to do this? How much cdr should we have before considering this?
Also, Is this guide aimed for T6 or Grifts 40+